2 d.

Coach teachers in and model design and implementation of technology-enhanced learning experiences emphasizing creativity, higher-order thinking skills and processes, and mental habits of mind (e.g., critical thinking, metacognition, and self-regulation).

I have loved that being a classroom teacher allows me to implement my DEL master’s program learning into my instruction.  This has allowed me to both “try out” what I’m learning as well as better understand others when working in a peer coaching role.  

One project that demonstrates how technology-enhanced learning experiences can endorse creativity, higher order thinking skills, and habits of mind is through the project I completed using the ASSURE model.  This model, outlined below, offers a framework for developing instruction that utilizes technology.

For this project I redesigned my argument unit so that it utilized technology to redefine learning. An overview of the project, along with assignments, rubrics, and other documents and resources is included below.

I also spent some time recently learning more about genius hour projects.  These projects allow students to design a research question and produce writing and a product to present their learning.  I love that this project allows students a choice in what they are learning about, encouraging critical thinking and creativity.  I created the Google Slides resource below so students could guide themselves through the project with minimal instruction.  This year I only have a few students in each class complete the project.  The students who did this project were ones who typically finished their work more quickly or needed an opportunity to be more engaged in the learning process.  I am eager to try this out with more students in the future.